Graph Constrained Reinforcement Learning for Natural Language Action Spaces
Prithviraj Ammanabrolu Georgia Institute of Technology、Matthew Hausknecht Microsoft Research
Abstract
Interactive Fiction games are text-based simulations in which an agent interacts with the world purely through natural language. They are ideal environments for studying how to extend reinforcement learning agents to meet the challenges of natural language understanding, partial observability, and action generation in combinatorially-large text-based action spaces. We present KG-A2C111Code available at https://github.com/rajammanabrolu/KG-A2C, an agent that builds a dynamic knowledge graph while exploring and generates actions using a template-based action space. We contend that the dual uses of the knowledge graph to reason about game state and to constrain natural language generation are the keys to scalable exploration of combinatorially large natural language actions. Results across a wide variety of IF games show that KG-A2C outperforms current IF agents despite the exponential increase in action space size.
原文 arXiv:2001.08837;中英对照 + 大白话阅读 https://aha.fim.ai/paper/2001.08837v1