MinAtar: An Atari-Inspired Testbed for Thorough and Reproducible Reinforcement Learning Experiments
Kenny Young Affiliation: Department of Computing Science Affiliation: University of Alberta Affiliation: Edmonton, AB, Canada Email: Tian Tian Affiliation: Department of Computing Science Affiliation: University of Alberta Affiliation: Edmonton, AB, Canada Email:
Abstract
The Arcade Learning Environment (ALE) is a popular platform for evaluating reinforcement learning agents. Much of the appeal comes from the fact that Atari games demonstrate aspects of competency we expect from an intelligent agent and are not biased toward any particular solution approach. The challenge of the ALE includes (1) the representation learning problem of extracting pertinent information from raw pixels, and (2) the behavioural learning problem of leveraging complex, delayed associations between actions and rewards. Often, the research questions we are interested in pertain more to the latter, but the representation learning problem adds significant computational expense. We introduce MinAtar, short for miniature Atari, a new set of environments that capture the general mechanics of specific Atari games while simplifying the representational complexity to focus more on the behavioural challenges. MinAtar consists of analogues of five Atari games: Seaquest, Breakout, Asterix, Freeway and Space Invaders. Each MinAtar environment provides the agent with a $10\times 10\times n$ binary state representation. Each game plays out on a $10\times 10$ grid with $n$ channels corresp
原文 arXiv:1903.03176;中英对照 + 大白话阅读 https://aha.fim.ai/paper/1903.03176v2