SEGA: Variance Reduction via Gradient SketchingAccepted to NIPS 2018.
Filip Hanzely Thanks: King Abdullah University of Science and Technology, Kingdom of Saudi Arabia Konstantin Mishchenko Thanks: King Abdullah University of Science and Technology, Kingdom of Saudi Arabia Peter Richtárik Thanks: King Abdullah University of Science and Technology, Kingdom of Saudi Arabia — School of Mathematics, University of Edinburgh, United Kingdom — Moscow Institute of Physics and Technology, Russia
Abstract
We propose a randomized first order optimization method—SEGA (SkEtched GrAdient)—which progressively throughout its iterations builds a variance-reduced estimate of the gradient from random linear measurements (sketches) of the gradient obtained from an oracle. In each iteration, SEGA updates the current estimate of the gradient through a sketch-and-project operation using the information provided by the latest sketch, and this is subsequently used to compute an unbiased estimate of the true gradient through a random relaxation procedure. This unbiased estimate is then used to perform a gradient step. Unlike standard subspace descent methods, such as coordinate descent, SEGA can be used for optimization problems with a non-separable proximal term. We provide a general convergence analysis and prove linear convergence for strongly convex objectives. In the special case of coordinate sketches, SEGA can be enhanced with various techniques such as importance sampling, minibatching and acceleration, and its rate is up to a small constant factor identical to the best-known rate of coordinate descent.
原文 arXiv:1809.03054;中英对照 + 大白话阅读 https://aha.fim.ai/paper/1809.03054v2