MOBA: a New Arena for Game AI
Victor do Nascimento Silva1 and Luiz Chaimowicz2 1V. N. Silva is with the Department of Computing Science, University of Alberta, Canada Chaimowicz is with the Department of Computing Science, Federal University of Minas Gerais, Brazil. work was partially supported by FAPEMIG and CNPq
Abstract
Games have always been popular testbeds for Artificial Intelligence (AI). In the last decade, we have seen the rise of the Multiple Online Battle Arena (MOBA) games, which are the most played games nowadays. In spite of this, there are few works that explore MOBA as a testbed for AI Research. In this paper we present and discuss the main features and opportunities offered by MOBA games to Game AI Research. We describe the various challenges faced along the game and also propose a discrete model that can be used to better understand and explore the game. With this, we aim to encourage the use of MOBA as a novel research platform for Game AI.
原文 arXiv:1705.10443;中英对照 + 大白话阅读 https://aha.fim.ai/paper/1705.10443v1