Learning What and Where to Draw
Scott Reed1,、Zeynep Akata2、Santosh Mohan1 \ANDSamuel Tenka1、Bernt Schiele2、Honglak Lee1 \AFF1University of Michigan, Ann Arbor, USA \AFF2Max Planck Institute for Informatics, Saarbrücken, Germany Majority of this work was done while first author was at U. Michigan, but completed while at DeepMind.
Abstract
Generative Adversarial Networks (GANs) have recently demonstrated the capability to synthesize compelling real-world images, such as room interiors, album covers, manga, faces, birds, and flowers. While existing models can synthesize images based on global constraints such as a class label or caption, they do not provide control over pose or object location. We propose a new model, the Generative Adversarial What-Where Network (GAWWN), that synthesizes images given instructions describing what content to draw in which location. We show high-quality $128\times 128$ image synthesis on the Caltech-UCSD Birds dataset, conditioned on both informal text descriptions and also object location. Our system exposes control over both the bounding box around the bird and its constituent parts. By modeling the conditional distributions over part locations, our system also enables conditioning on arbitrary subsets of parts (e.g. only the beak and tail), yielding an efficient interface for picking part locations. We also show preliminary results on the more challenging domain of text- and location-controllable synthesis of images of human actions on the MPII Human Pose dataset.
原文 arXiv:1610.02454;中英对照 + 大白话阅读 https://aha.fim.ai/paper/1610.02454v1