Aha.
正在载入中英对照阅读…

arXiv:2002.09127 · 中英对照阅读

Learning Dynamic Belief Graphs to Generalize on Text-Based Games

Ashutosh Adhikari Xingdi Yuan Marc-Alexandre Côté Thanks: Equal contribution. Mikuláš Zelinka Marc-Antoine Rondeau Affiliation: University of Waterloo Microsoft Research, Montréal Charles University Romain Laroche Pascal Poupart Jian Tang Adam Trischler William L. Hamilton

中文速览

文字冒险游戏要求智能体从不完整的文本线索中理解环境、记住变化,并在漫长且奖励稀少的过程中做出正确行动,现有方法却常依赖人工规则和结构化信息。研究者提出图辅助 Transformer 智能体(Graph-Aided Transformer Agent,GATA),让模型直接从文本中学习并持续更新“信念图”(belief graph),再结合强化学习和文本重构、对比学习等自监督方法选择行动。 在 TextWorld 生成的500多款不同游戏中,GATA在未见过的游戏配置上比纯文本基线平均高出24.2%,表现接近能够直接读取真实游戏状态的模型。结果说明,自动学出的图结构既能充当部分可观测环境中的记忆,也能帮助智能体理解游戏动态并迁移到新任务,为减少手工设计、构建更通用的语言交互智能体提供了重要方向。

摘要

Playing text-based games requires skills in processing natural language and sequential decision making. Achieving human-level performance on text-based games remains an open challenge, and prior research has largely relied on hand-crafted structured representations and heuristics. In this work, we investigate how an agent can plan and generalize in text-based games using graph-structured representations learned end-to-end from raw text. We propose a novel graph-aided transformer agent (GATA) that infers and updates latent belief graphs during planning to enable effective action selection by capturing the underlying game dynamics. GATA is trained using a combination of reinforcement and self-supervised learning. Our work demonstrates that the learned graph-based representations help agents converge to better policies than their text-only counterparts and facilitate effective generalization across game configurations. Experiments on 500+ unique games from the TextWorld suite show that our best agent outperforms text-based baselines by an average of 24.2%.

术语表

text-based games
文本游戏
sequential decision making
序列决策
natural language processing (NLP)
自然语言处理(NLP)
graph-structured representations
图结构表示
graph-aided transformer agent (GATA)
图辅助 Transformer 智能体(GATA)
latent belief graph
潜在信念图
reinforcement learning (RL)
强化学习(RL)
self-supervised learning
自监督学习
text reconstruction
文本重构
mutual information maximization
互信息最大化
knowledge graph (KG)
知识图谱(KG)
heuristic
启发式方法
partial observability
部分可观测性
partially observable Markov decision process (POMDP)
部分可观测马尔可夫决策过程(POMDP)
sparse reward
稀疏奖励
combinatorial action space
组合式动作空间
inductive bias
归纳偏置
generalization
泛化
TextWorld
TextWorld
dynamic graph
动态图
belief state
信念状态
ground-truth game state
真实游戏状态
graph updater
图更新器
action selector
动作选择器
recurrent policy
循环策略
policy optimization
策略优化
end-to-end learning
端到端学习