arXiv:2002.09127 · 中英对照阅读
Learning Dynamic Belief Graphs to Generalize on Text-Based Games
中文速览
文字冒险游戏要求智能体从不完整的文本线索中理解环境、记住变化,并在漫长且奖励稀少的过程中做出正确行动,现有方法却常依赖人工规则和结构化信息。研究者提出图辅助 Transformer 智能体(Graph-Aided Transformer Agent,GATA),让模型直接从文本中学习并持续更新“信念图”(belief graph),再结合强化学习和文本重构、对比学习等自监督方法选择行动。 在 TextWorld 生成的500多款不同游戏中,GATA在未见过的游戏配置上比纯文本基线平均高出24.2%,表现接近能够直接读取真实游戏状态的模型。结果说明,自动学出的图结构既能充当部分可观测环境中的记忆,也能帮助智能体理解游戏动态并迁移到新任务,为减少手工设计、构建更通用的语言交互智能体提供了重要方向。
摘要
Playing text-based games requires skills in processing natural language and sequential decision making. Achieving human-level performance on text-based games remains an open challenge, and prior research has largely relied on hand-crafted structured representations and heuristics. In this work, we investigate how an agent can plan and generalize in text-based games using graph-structured representations learned end-to-end from raw text. We propose a novel graph-aided transformer agent (GATA) that infers and updates latent belief graphs during planning to enable effective action selection by capturing the underlying game dynamics. GATA is trained using a combination of reinforcement and self-supervised learning. Our work demonstrates that the learned graph-based representations help agents converge to better policies than their text-only counterparts and facilitate effective generalization across game configurations. Experiments on 500+ unique games from the TextWorld suite show that our best agent outperforms text-based baselines by an average of 24.2%.
术语表
- text-based games
- 文本游戏
- sequential decision making
- 序列决策
- natural language processing (NLP)
- 自然语言处理(NLP)
- graph-structured representations
- 图结构表示
- graph-aided transformer agent (GATA)
- 图辅助 Transformer 智能体(GATA)
- latent belief graph
- 潜在信念图
- reinforcement learning (RL)
- 强化学习(RL)
- self-supervised learning
- 自监督学习
- text reconstruction
- 文本重构
- mutual information maximization
- 互信息最大化
- knowledge graph (KG)
- 知识图谱(KG)
- heuristic
- 启发式方法
- partial observability
- 部分可观测性
- partially observable Markov decision process (POMDP)
- 部分可观测马尔可夫决策过程(POMDP)
- sparse reward
- 稀疏奖励
- combinatorial action space
- 组合式动作空间
- inductive bias
- 归纳偏置
- generalization
- 泛化
- TextWorld
- TextWorld
- dynamic graph
- 动态图
- belief state
- 信念状态
- ground-truth game state
- 真实游戏状态
- graph updater
- 图更新器
- action selector
- 动作选择器
- recurrent policy
- 循环策略
- policy optimization
- 策略优化
- end-to-end learning
- 端到端学习